Inscription & Structure Project
SELF INSCRIPTIONS & PARENT CHILD: Ordinals collection will launch with the "self inscription" mode so the collectors will inscribe an HTML file on Ordinals containing the instructions to reconstruct, using recursive inscriptions, the final collectible output. The HTML will also be interactive (see below under "Dynamic Ordinals"). By using the self inscription mode, the final outputs will not be able to directly act as "Child" to the "Parent Inscription" (the Bitcoincity logo created by the artist). We will make a snapshot of the collection once minting is complete to obtain the inscription IDs of the final outputs. A "Child" inscription will then be created to act as an "Almanac" of the collection. This will include a list of all inscriptions with references for exploring the collection using ordinals.com. It will serve as an interactive page, functioning both as provenance and an overview of the collection. Additionally, a JSON file will be added as a "Child" for future compatibility with our applications, new marketplaces, etc.
DYNAMIC ORDINALS: Each Ordinal in the final collection will be dynamic: clicking on the image will trigger a short animation that "flips" the card, revealing its back side, which represents the collectible card's final appearance, including the layout, rarity symbols, etc. Both versions will be included within the same Ordinal: the "front" features the full-displayed artwork (suitable as a PFP), and the "back" is the pure collectible card format. The card's back also references recursive inscriptions and will be constructed in real time, just like the front. There are no external dependencies—everything is built using the Ordinals protocol (using HTML and the recursive JavaScript internal to the protocol).
GAME IDEA: Without delving into specific dynamics, the game we are developing will use the Ordinals API to create a game truly tied to the blockchain: gameplay will be paced by block mining. Additional details will be provided upon the release of the game's Alpha version. At the moment, the Ordinals endpoint, although not complete (e.g., lacking a mempool endpoint), already has all the features we need for the game's development.
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